(Scoia'tael/Spy possibilities, as well as discouraging your opponent from playing units in the row.). Gwent is, first and foremost, an art of effective bluff. 97 [Hide buttons] custom-gwent.com is an unofficial card editor for the game GWENT. Swamp was also designed with the new Scoia'tael OB ability to move units around, although other factions can use it to proactively counter certain combos as it affects units played into the row as well. Drowner strength changed from 7 to 5. Ranged is not a common build for NR. Fog: Units in this row cannot be manually targeted. it should go through armor or reduce the provision cost to 6. Top image: The Weather Man via Paramount Pictures. It’s a good card for me, it helped me remember what torrent means for my english exam!! A full deck consists of the following cards: Wait a minute, isnt mist and fog the same thing? Also, allowing the player to choose from several options when spawning weather will allow it to be viable in more scenarios and against different situations and deck archetypes. Mist: Turn start: Boost all damaged units in this row by 1. 6 Strength, Ranged, Loyal, Bronze, Rare. This is one of the cards that reminds me how boring most row effects are. interesting idea man. Torrential Rain. (Affects units played, spawned, or moved into this row. (1 … Revamped Clear Skies: it is now called First Light and lets you choose to either remove all Weather effects or play a random Bronze unit from your deck. Plus they no tempo and easily bricked during a bleed. Use these simple effects to create a perfect storm of movie magic! It's niche, but it's playable in a Greatsword Deck, and in some situations it's the best choice from Avallach. If the average rainfall is much lower or higher than the ideal, it can lead to significant problems, from drowned crops to lower yields. The game is available on GOG, Steam, iOS and Android. For SK well Skellige storm is way better. It can be used offensively or defensively depending on your deck/match up/scenario, which also fits well with the theme of weather conditions affecting strategies during battle. Hemdall: 12 Strength, Melee, Disloyal, Gold. I got question tho can you apply two weather effects on same row in OB? By using our Services or clicking I agree, you agree to our use of cookies. Torrential Rain: Neutral. Healing and buff effects on units in this row increased by 2. Can weaken to 4 strength to spawn First Light, Mist, or some other effect. Removes all Weather Card (Biting Frost, Impenetrable Fog and Torrential Rain) effects. :D Also, interesting thoughts and was right that you mentioned them! The issue with stuff like your idea for fog is that it has no tempo so I don't think it would see play unless attached to a body (like your weather mages). If so, this card might be playable in quite a few decks. Discord: teddybee_r#4727 - The Voice of Gwent discord. Ability: Removes all Weather Card (Biting Frost, Impenetrable Fog and Torrential Rain) effects. No, you can't. GERALT: AXII. After a demo of the single-player campaign, a couple matches against […] He kills enemy spy. The most important thing about these changes are that weather can be useful in any faction without being overpowered, and in different types of decks and scenarios. It is supposed to help you compete all the way up until you start facing decks with many Legendary cards. In addition to the strong winds, a period of heavy rain will affect western and southern areas. Don't think it would have much effect other than heavy spy usage. Special Ability. And why? To start building your Weather deck, you’ll want to play the single-player portion of the Gwent beta until you beat Dagon, the second Monster leader. This guide explains how to get the Torrential Rain Gwent Card in the game The Witcher 3: Wild Hunt. Reduces power of close combat units to one. With new effects along the lines of what I suggested, there could be potential for synergies in stacking effects, which could add an additional layer of depth to the game. It was that way in The Witcher 3: Wild Hunt, where a relatively small card game-turned-side quest became a cult classic among players. Each deck has its own unique ability, the "Northern" - is to obtain an additional card after each round won. Destroy all non-Gold units and remove all Weather effects. One of the aspects of the game right now that I feel doesn't live up to its potential is the weather system. Wouldn't want weathers to be reworked into dead ultra situational cards like quen sign. Press J to jump to the feed. First of all, this effects you mentioned doesn't have consistency because they can't aply in every match up effectively (against an enemy without target effects fog is useless for example) and also in others complitely op (think about locking trebuchets, or protecting a vran from single target removals). Announcement: Gwent Open #2 is starting tomorrow! The main purpose of the post is to explore the possibilities with weather that allow for more strategic usage. Version 0.9.10: - Now damages up to 2 random Units on the row by 1, rather than up to 5 random Lowest units. There is potential in making it more interesting in a way you described and I think it would be very healthy to have weather work both as buff or as "damage" depending if your target your own row or the enemy. So far I've enjoyed the game alot in the beta, and I feel the developers have done an impressive job making gwent standalone. Can be used to delay certain effects. It can be used to shield your own units, or prevent your opponent from buffing theirs. Up to 120mm of rain could fall on Saturday with the River Usk having already burst its banks in Powys. Source. Version 0.9.8: - Now damages up to 5 of the Lowest Units on the row by 1, rather than all the Lowest units by 2. Wales is being battered by strong winds and heavy rain with the arrival of Storm Dennis. Obviously specific effects and values would have to be balanced through testing. Snow could keep doing damage to all 1, or perhaps lock them all. - Based on Gwent 6.3 97. Press question mark to learn the rest of the keyboard shortcuts. "By early Thursday, 30-60 mm of rain is expected to have fallen widely across the warning area, with 100-150 mm over the high ground of Wales and northern England. Torrential Rain: Neutral. Games that have great rain and weather effects (for reference) Most Titles using Cryengine. Gwent Update: Dec 2, 2016: 0.8.25 Major Update. Love the art for the card but not much use for it currently from what I have seen. Dagon’s Deploy ability puts a Frost, Rain, or Fog effect on the board, which … Weather usually never do the points expected. #mass effect . Does not affect units already in the row.) Automatic effects like igni/scorch/vran warrior still trigger. Bronze, Rare. Gwent is a popular card game played by many characters in The Witcher 3. I also like the idea of having units spawn effects, as it balances for the effects being slightly weaker/more situational. 96. (Mist would be super broken- Seems like a huge build around combined with units that stay an extra round and buffs. Having weathers in the game with various effect seems like a very interesting path of design for the future. Read on for explanations of each Ability, the meaning of the symbols and icons on each card, and lists of cards having each Effect. I absolutely love your ideas, especialy fog, it's super flavorful, concealing your own units in magical fog. Take control of the enemy Bronze unit on battlefield, for 4 turns. Areas likely to be affected by heavy rain included Caerphilly, Rhondda Cynon Taff, Bridgend, Cardiff, Vale of Glamorgan, Neath Port Talbot, Merthyr Tydfil and Blaenau Gwent… But yes, the opening post is more thorough and well thought out. Since WH frost is back, then rain should go to the Vodyanoi aka Dagon's race, and fog for foglets. Can be used to delay certain effects. 97. If you are looking for advice, news about the game or decklists, this is the right place! But in general i like the concept of different weather effects for the future. Crysis 3 - Cryengine 3 (probably the best) Sniper ghost warrior 3 - Cryengine. Torrential Rain (gwent card) Edit. Special, 7 Provisions. Rain effect, 60% transparency recommended. Cookies help us deliver our Services. And as I read below weather should be owned by MO with other effects for NR/ST like an effect improving units charge for NR and a poisonous effects for ST maybe. Flavour-wise it would also make sense in my mind because dire weather does influence the way an army can operate. ". Torrential Rain Even the rain in this land smells like piss. Need blockbuster-looking weather on an indie budget? Just because? Rain: Temporarily lock all units in this row. [Daily] Gwent Card Discussion #532 - Torrential Rain, New comments cannot be posted and votes cannot be cast. Waiting on the weather is a nightmare for productions. Reduces power of ranged units to one. Gwent is bigger than it has any reason to be. Reduces power of siege units one. Apply this Row Effect: For 4 enemy turns, on turn start, damage 2 random units on the row by 1. If you are looking for advice, news about the game or decklists, this is the right place! Mail: teddybeer[at]gwent[dot]one (English please) If you spot any errors (text included) you can report them and I will fix them. Cookies help us deliver our Services. Dagon can now choose to spawn First Light (the new version of Clear Skies). (Skellige won't be able to wound units in this row, etc.). Slightly off topic, but what about changing first light to "heal all units in the row by 1 each turn". Fog effects do not harm this unit, but instead add 1 to its strength at the start of your turn while present. Fog effects do not harm this unit, but instead add 1 to its strength at the start of your turn while present. #the witcher #gwent reblog 138 Jan 18. Spawn Frost, Fog and Rain effects. Press question mark to learn the rest of the keyboard shortcuts. The cards are too weak for a card and would need to be spawned by units to be balanced. Support. All the weather cards do linear damage effects, which don't really feel interesting or fun to play against, and simply buffing/nerfing weather wouldn't solve this. Rain is usually seen as a benefit to crops and fields, but there is an “ideal” amount of rainfall in any given growing season for most crops. Rustles jimmies, casts Impenetrable Fog. In a sense they're opening up that spectrum right now by making all weathers do something different. Effect; Biting Frost. Because of the consistency and diversity they will provide in counter-play effects. That would give it some flexibility. Rain should make things be less effective. Since there is no "mana cost" aspect in Gwent, weather effects that propagate over turns will likely either feel overpowered or underpowered without unit strength balancing. The game is available on GOG, Steam, iOS and Android. Fog seems way too specific, rain would be the same now that lock is more available to decks that want it. That’s pretty much all it is good for though... xD. There is enough randomness already in Gwent with ties being resolved randomly and certain effects hitting random units. If you want randomness I suggest Hearthstone. For 4 enemy turns, on turn start, damage 2 random units on the row by 1. Special, 7 Provisions. This is a list of Effects and Abilities which Gwent Cards can have in the game The Witcher 3: Wild Hunt. Gwent is an Xbox Play Anywhere collectible card game that supports cross-platform play between Xbox One and Windows 10. Spawn Frost, Fog and Rain effects. These are example effects of course. "Up to … Red riders are a faction MO card so they won't but I think in future rain will get an SK version for greatsword decks, I hope we can simply get more weather synergies, especially for other factions, which is pretty necessary to making them playable. Announcement: Gwent Open #2 is starting tomorrow! Red Riders is better because it's a faction card. 97. It also prevents your opponent from adding Resilient effects and Ekkimaras from eating in this row. I like the idea of having weather effects that not only damaging units, but I desagree with everything else. That's my opinion at least! I'm excited for most of the changes in the open beta...with the exception of one. Now, the same developers are working on a complete standalone game. Drowner is now immune to Rain. Furthermore it would make the decks with weather synergy unconsistent and on the other hand very powerfull in specific match ups. This is a very good point and I think the game needs more weather synergy, especially if we are talking Wild Hunt, but you could make an argument for Skelliger getting rain and NR getting swamp etc - just from a thematic stand point. TUB GERALT. Removes all weather conditions Bronze, Rare. I really like the amount of thought you've put into this post, kudos! ... You want to have Rain effects and Frost effects the most. 2 are part of the base deck 1 is a … AGENT ADOLF. This has alot of strategic potential. https://thewitcher3.wiki.fextralife.com/Torrential+Rain+(Gwent+Card) READ MORE : Upgraded amber weather warning issued for much of Gwent on Boxing Day History Talk (0) Comments Share. Clear Weather. Gwent is a collectable card game that simulates two armies meeting on the ... Torrential Rain: ... Clear Weather: Clears all weather effects currently in effect on the battlefield. I just threw this together quickly while i … homefront the revolution - Cryengine. By using our Services or clicking I agree, you agree to our use of cookies. 2 are part of the base deck Red Riders would be a strictly better Frost, even at 7P, so I'm wondering if current Row Effects will be buffed. EDITOR; GALLERY; RANDOM; DONATE . Weather effects decrease the Strength of ALL cards on the battlefield, including your own, in a specific Combat Range. On the contrary, fog was designed so that it could be played and find use and different situations and deck types. Read on for information on the card's stats, effects, and our rating of the card's usefulness. Destroy Kambi whenever Hemdall appears on the same side. Details Deck Icon Type. Since I do not use social media anytime you share the website it will help people find it and discover the beauty of Gwent. A powerful strategy during Gwent is to imply the weather cards: Biting Frost, Torrential Rain, Impenetrable Fog, and Skellige Storm. Clears itself in 3 turns. Effect changed from "Choose one: Spawn Impenetrable Fog; or Spawn Torrential Rain." Hi. :-). The units were goint to be overpower staples in every control, and not only, deck. A subreddit dedicated to Gwent: The Witcher Card Game. Weather. Weather cards are a type of Special Card. Rain: Temporarily lock all units in this row. After 3 turns, spawn Hemdall on this unit's side. Neutral. Can weaken to 4 strength to spawn Fog, Swamp, or Rain. So i decided to make one quick and dirty. Control the weather yourself and make your own rain, storms, snow, and fog with these great tutorials. Mist is broken in certain archetypes. Currently, the problems with the weather system aren't just balance problems, but they also feel strategically limiting. Swamp: Damage all units entering this row by half their strength. I wish there was more synergy in weathering your own rows. Spawn Frost, Fog and Rain effects. Miscreated - Cryengine. A subreddit dedicated to Gwent: The Witcher Card Game. I think that if these new weathers work out we may be likely to see some of your ideas implemented, which could really add another layer of depth to the game. You can play it too, and with a little work, you can even earn some coin and become a well known player. No, they won't be buffed. Sometimes it's a good idea to pass a round and let the opponent win in order to start the next round with an advantage and more cards in hand. To be honest, with the current weather effects all just doing linear damage in OB, there isn't much reason for stacking weather effects. It takes a long time to remember if it was rain or fog that damages the weakest? Since there is no "mana cost" aspect in Gwent, weather effects that propagate over turns will likely either feel overpowered or underpowered without unit strength balancing. Among the advantages of the " Northern Realms "the best medic (but a clear minus that he is only one) and the overall balance of the deck with the presence of the abilities"Tight Bond "and"Spy" stand out especially vividly. Clears itself in 3 turns. NAGLFAR. 3 Strength, Ranged, 3-Turn Timer, Disloyal, Gold, Legendary. to "Apply a Weather effect to an enemy row that deals 3, 2 and … You can play it too, and with a little work, you can even earn some coin and become a well known player. It would be great to see weather effects with more strategic elements, in addition to (or instead of) the current "damage x units per turn" effects. The Cryengine gives … I was going to post to reddit that the new weather system is poor because it's all damage types, it's not thematic, not very logical and hard to remember. The nut of the game is … 2 are part of the base deck 1 is a random reward from gwent players: Impenetrable Fog: Sets the strength of all Ranged Combat cards to 1 for both players. EMHYR VAR EMREIS. Heavy Fog. For example: Instead of separate cards for each effect: (Example offensive weather mage): 7 strength unit. (Example defensive weather mage): 7 strength unit. They have to start somewhere and they have chosen a good starting point. Weather effects in Gwent slowly strip the Strength from your opponent’s units -- giving you the long-game advantage, or forcing your opponent to limit their options in regards to unit placement. Gwent Update: Dec 19, 2016: 0.8.33 Major Update. The new weather overwrites the previous one. Skellige Storm Was amazed there was not a single RAIN effect for Rainmeter out there. I think changes along these lines could make weather alot more strategic and thematically interesting. Advanced Monster Weather deck contains Gwent cards that are a bit expensive to craft, but synergize with the idea of this deck very well. The Witcher 3 is a truly massive RPG full of magical beasts, fantasy drama, and at least one excellent tub. Swamp is a good idea but now many units are agile. One thing that interests me is whether These Row Effects will get buffed to 6 Provisions with the inclusion of Red Riders in MO. That's the main reason I suggested attaching the effects to units. Thanks for reading, and feel free to share any thoughts on the weather system. New comments cannot be posted and votes cannot be cast. It looks much better then the static preview picture. Fog should block sight. “We are the drops of rain that together make a ferocious storm.” reblog 1608 Jan 18. ... Torrential Rain: Sets all Siege units to strength 1 for both players. Sets the strength of all Siege Combat cards to 1 for both players. They can be used as part of any deck. Today's card is Torrential Rain! Press J to jump to the feed. For a foe with such a reputation, Imlerith's Gwent representation is not the most fitting.Like most Wild Hunt cards in the Monster faction, his usage is tied to the Biting Frost effect… Hopefully weather can find its way back. Illustration by Bartłomiej Gaweł. Also about the cards being more situational/weak, this is the main reason I suggested having them spawned by units, and allowing the player to choose one of several when spawning. For The Witcher 3: Wild Hunt on the PlayStation 4, a GameFAQs message board topic titled "missing rain effects? Immune to Weather.

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