When you're ready to move out to Fresia, though, build up another stack of ground units and move them over there. The power generator for the Rebels is located in the northeastern corner of the map, far afield of their shield radius. Ground Unit Special Abilities: Force Lightning, Force Corrupt. Star Wars - Empire At War for PC Cheats - Cheatbook is the resource for the latest tips, unlockables, cheat codes, easter eggs, hints and secrets to get the edge to win. Against other units, though, Speeders can prove to be an annoying threat. On land, they use walkers instead of tanks. The Y-Wing is the Rebellion's faithful bomber unit. When the coast is relatively clear, bring in any reinforcements you need to finish off the Star Destroyers, then go after the Interdictors which are preventing you from entering hyperspace. If Chewie's about to get killed, you can also use it as something of an escape vector; just plop him into a vehicle and take off. If you're looking to take him down when you fight him, you'll have to either mob him with vehicles, preferably while he's standing near an anti-infantry turret, or hit him with artillery fire, or drop a bombing run on his head, if possible. He can take down most fighter or bomber wings without problems, but his squadron will get hit by fire when they're engaged in large firefights. With that in hand, you'll be able to bring down a sizable army. Tartan Patrol Cruiser: This mod catapults Empire at War into 2019. The Empire doesn't have an infinite number of vehicles to work with here, so you should be able to wear them down over time if you heal your units back up when they get damaged and proceed cautiously. Clear the area of fighters and corvettes before you send them in the battle. At the height of the Galactic Empire, the Imperial Order of Battle called for at least two deepdock shipyards to be maintained in each sector, in addition to as many orbital yards as were needed to maintain its sector group . While Star Destroyers will eventually run out of TIE Fighters, space stations will continually pump out the squadrons. Strong Against: Corellian Corvette, Corellian Gunship, Assault Frigate, Nebulon-B Frigate Weak Against: Y-Wing Bomber, Mon Calamari Cruiser. When it goes down, you'll get a huge amount of reinforcements, far more than you'll actually need to destroy the rest of the buildings. Get used to putting Vader into a squad of his own (by selecting him and pressing CTRL-1, you'll be able to immediately jump to him by pressing 1 again at any time afterwards). While that's going on, use Vader and some TIE Maulers to move out onto the build pads near the metallic area of the map, and make anti-infantry turrets where possible. It's the Imperial version of the Rebellion's MPTL-2A, although with a few differences. If you manage to get your troops in close to the station, try setting up your bombers for a bombing run on its hangar. What's the last thing to go through an Imperial scout trooper's head when he hits a tree? You can also build fifth-level space stations, as well as Heavy Factories for the production of AT-AT's and AT-AA's. It's best to just bring down as many Maulers as you can; their speed and firepower will overrun any infantry in your way, and in large enough groups they can take down the anti-vehicle turrets that you'll be seeing with minimal losses. As you might expect, they're both hardy units capable of dealing significant damage to enemy infantry, and they each have abilities capable of countering enemy vehicles, as well. Some tips to keep in mind when you play as the Empire: 1: Be careful not to leave important planets undefended; you'll want to have a small garrison at all your important planets to ensure that the Rebels can't sneak a small group of units past your fleet and land on the planet. (His choice of system may shift if you have ships in orbit around Coruscant.) View all Alderaan's Demise Closing on Coruscant Empire at War Empire Surrounded Galactic Conflict The Conflict Begins The Lines are Drawn The Shipyards of Kuat Heart of the Maw Clusters Rim World Conflict Gateways Equal Footing Origin of … Land Battle: Destroy any Geonosian structures you see for a bonus. You can expect to shuttle her around quite a bit, since you'll want to have her wherever you queue up a large number of buildings or units, or have to build a new space station. Take a look at your options and build what you like, using Mon Mothma to defray the costs, especially on the Nebulon's and the new space stations. He doesn't participate in space battles, but instead focuses on busting out with his lightsaber on the ground. Keep that in mind for ambushes. Taking them away will free up room for another Assault Frigate, as well. With your AT-AT, and the Stormtroopers that you can continually drop, you should be able to easily overwhelm them, but the main problem that arises will be one of scale; when the Rebel repulsor tanks get too close to your AT-AT, it'll be unable to fire on them. Since there aren't any space units in orbit around Fresia, however, bring along some Y-Wings to take advantage of their bombing run capabilities during ground battles. Build an officer academy on its surface and use it to make at least one fleet officer and one field officer. With over half the galaxy in your possession, the game becomes a bit more open at this point, with a long line of planets available for attack by the Empire. They are effective against anything, just keep them away from enemy bombers. Keep your Plex Soldiers firing on the AT-ST's and your infantry units focused on the Stormtroopers. Most of the enemy vehicles won't be able to stand up to your AT-AT's fire, so just blast them. You'll know whether or not your stack is small enough by looking at it on the galactic map. Cheap to produce, these tanks are easy to replace, but they pay for it with the poorest durability among Imperial armored vehicles. Hero units appear in Star Wars: Empire At War as especially powerful ground or space units. Category page. 2: If you're coming to the Empire after playing as the Rebels, you may get confused by the lack of TIE Fighters and Bombers in the build queue. Yngwie Palpsteen. It's quicker and more nimble than its predescessor, and is capable of taking down TIEs like nobody's business. He can shrug off basically any infantry damage, including the rockets from Plex Soldiers, and most vehicles are barely capable of damaging him, as well. By default, it'll repel laser fire and bombing runs, which is great, but if your opponents come at you with rockets, you're going to wish you had shelled out for the upgrade. Most of the time, space turrets are in the middle of the map, and it seems as though your opponent will often reach them before you do in the beginning phase of a map. They are super-effective and super-vulnerable against everything. The explosion is quite large, and can wipe an area clean of troops, turrets and vehicles. It'll take a while after C-3PO steals his technology before you'll be able to take on another real mission; there's a lot of talking involved. Keep your Broadside Cruisers to the rear and use them to fire away at distant enemies; they can do a number on enemy capital ships, or the shields of the space station, depending on your preference. You will rely on Rebel infantry mo… There are plenty of TIE pilots on any given capital ship, and they're not really all that great at anything, save for engaging enemy fighters and attempting to keep them busy. Destroy Alzoc III, Polus, Shola, Hoth, and Yavin IV. You do have the ability to build level four space stations, though, so quickly build them on all of your northern bases to further boost your defensive capabilities. He's not quite as invulnerable as Darth Vader is, being something of an old man at the time of the game, and he will definitely take more damage from regular blaster fire and enemy vehicles. I doubt they have Wookies as the pilots, pal! Star Wars Empire at War: From the lives of soldiers to the deaths of planets, you are the supreme galactic commander. You'll probably want all of them to have barracks and light factories, at the least, but when you have extra space, feel free to load them up with mining facilities. He can draw the fire of any of the AT-STs and infantry squads that come north, while he and Chewie (in the AT-AT, still) take them down. The ships in the system will "wake up" from the EMP effects over time; you probably won't be able to destroy all the ships in one wave before you can move on to the next, but it won't matter, as you just need to survive and keep the enemy ships from firing on your shuttles. This, of course, is because the Empire doesn't have to build fighters or bombers, like the Rebellion does. Set the T.I.E. You can't be hurt by the explosions, so just target the containers and let them do the hard work of destroying the shipyards. If you can take down the shield generators for a ship, their shields will instantly drop and will be prevented from recharging over time, as they normally would. Ackbar might be pessimistic about going up against Star Destroyers, but Mon Calamari Cruisers can handle themselves well. 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